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Team Fortress 2 https://www.banjalukaforum.com/viewtopic.php?f=15&t=43771 |
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Autoru: | Frenki [ 16 Jul 2009, 16:47 ] |
Tema posta: | Team Fortress 2 |
Ima li neko da igra ? Igra se cini dosta zanimljivom ali ne mogu naci piratske servere da rade pa ako neko ima da bi prodao key ? Ne daje mi se bas 30km za novu igru. [youtube]http://www.youtube.com/watch?v=nnuYi-nzE90[/youtube] |
Autoru: | Frenki [ 25 Jul 2009, 11:58 ] |
Tema posta: | Re: Team Fortress 2 |
Ko je zainteresovan za igranje online, fali balkanaca, napisao sam tutor na http://www.warez-bb.org/viewtopic.php?t=3039803 pa se javite kad instalirate i pokrenete. |
Autoru: | popovich [ 13 Avg 2009, 12:05 ] |
Tema posta: | Re: Team Fortress 2 |
Мени само треба IP сервера, ништа више. ![]() |
Autoru: | Frenki [ 14 Avg 2009, 08:55 ] |
Tema posta: | Re: Team Fortress 2 |
213.234.18.27:27015 213.234.216.138:27028 |
Autoru: | popovich [ 14 Avg 2009, 17:23 ] |
Tema posta: | Re: Team Fortress 2 |
Изгледа да нема ништа од тога. Први сервер је offline, а други није update-ован (јуче је изашао нови update). August 13, 2009 - Team Fortress 2 Update Released Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: New Content
Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them Added lots of new hats Additions / Changes
Pistol now fires at a fixed rate, not based on the speed at which you press the firing button Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity Significantly reduced the amount of network traffic being sent Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal) Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating Added an "Inspect" key that allows you to look at items being carried by your team mates
Added multi-select, allowing you to delete multiple items at once Added a new key to the key binding page that opens your inventory directly to your backpack
Cloaked Spies standing in valid backstab positions no longer raise their knife Added current map name and gametype to the bottom right of scoreboard Added class icons to tips on the loadout and loading screens Improved visuals around flags when they're being carried by a player Improved critboosted visuals, making it much clearer when an enemy has critboost Updated the loading panel to show the game type under the map name during level transition In-game chat dialog now supports full Unicode characters Added BLU main menu background Added response caching for some server queries to help reduce the CPU load from DOS attacks Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail Map Changes
Fixed carts not continuing to the second round if they're capped at the same time in the first round Fixed being able to shoot pipebombs over the starting gates in the first round Fixed being able to open the doors in the first round before the setup time was finished Fixed players getting stuck in some doors Fixed players being able to get onto rooftops and out of the map boundaries Fixed other minor bugs and exploits Added community map Arena_Offblast Added community map Cp_Yukon Update Arena_Sawmill
Fixed exploit with building teleporters outside of the map Updated CP_Granary
Item Reworks
Enemies cannot be juggled by the FaN's effect The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards Knockback is now scaled by damage done The Sandman
Stunned players now take 75% of all incoming damage instead of 50% Ubercharged players can no longer be stunned Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed) The minimum distance to stun a target has been reduced The negative attribute has changed from "no double jump" to "-25 max health" Fixes
Fixed an exploit that allowed players to work around sv_pure Particle files are now protected by sv_pure Fixed critboost effect getting stuck on when you die while critboosted Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife Fixed an exploit where you could reload The Huntsman faster than intended Fixed Heavy "civilian" exploit Fixed a set of exploits using the DXSupport config files Fixed r_screenfademinsize and r_screenfademaxsize exploits Fixed sentries firing at a fully cloaked Spy if they're still the closest target Community requests
Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
Added new "medic_death" event for server logs
ubercharge (1/0) is whether they died with a full charge Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it |
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