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PostPoslato: 06 Nov 2009, 00:51 
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Pridružio se: 06 Apr 2003, 12:32
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Upravo taj AMD.... Vidio sam minimalnu konf, pa me zabrinjava proc, ovo ostalo, manje vise.... Vidjecu ako nadjem nekog... Hocu igram sa Elf mageooooooooooom :D :D :D

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PostPoslato: 06 Nov 2009, 01:11 
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Pridružio se: 22 Nov 2008, 19:04
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Ima li za nas Jevreje nedje za skinut' taj DAO :D

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PostPoslato: 06 Nov 2009, 10:19 
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Dragon Age: Origins 1.01

Patch details:

  • fixed potential corruption of character statistics
  • fixed portrait appearance sliders when importing a character from the downloadable Character Creator
  • fixed import for preset face settings from the downloadable Character Creator
  • made Easy difficulty easier
  • slightly increased attack, defense, and damage scores for all party members at Normal difficulty
  • fixed video issues when running on a very wide screen display, including ATI Eyefinity displays

http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage/patch/1.01/DragonAge1.01a.exe

UPOZORENJE: mnogima igra sa patchom radi još slabije, npr. neće da se starta (!) i slično, bolje je još sačekati na neki konkretniji patch, ovo su vjerovatno zbrzali jer su se mnogi žalili na veliku razliku u težini između Easy i Normal, na to da quest DLC ne rade i slično, pa su izbacili na brzinu da djeluje da rade na problemima

Well, I've installed the patch, but now none of my NPCs will do anything on their own. Changing tactics doesn't do anything... they won't even follow me unless I force them to.

Now the 'Play' button on the loader doesnt do anything... is this a cruel joke?

the patch makes the game executable not run. Vista 64-bit here.


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PostPoslato: 06 Nov 2009, 11:03 
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Za one koji ne znaju ili igrajući još nisu primjetili da se ne iznenade oko jedne bitne stvari. Ovde nema ginjenja, ako neki član družine ostane bez Healtha on će pasti i ležaće kao mrtav, ali samo do kraja bitke kada će normalno ustati i nastaviti. Pravog ginjenja ima samo ako svi članovi družine poginu u bitki, ali ako samo jedan ostane na nogama ostali će na kraju ustati. Baš to sam vidio sinoć već na početku igre, mada sam to znao i od ranije. Ovo je drugačije u odnosu na Baldur's Gate, nije baš realno (osim ako bismo gubitak Healtha posmatrali kao padanje u nesvijest), ali je zgodno, nema nerviranja kad ti jedan član pogine pa igraš tešku bitku ponovo jer ti je gubitak bilo kojeg člana neprihvatljiv. Uz to kažu da je Dragon Age dosta izazovan i potežak pa nije loše što je ovako.

Ali zato postoje povrede koje degradiraju karakteristike, evo samo neke iz Game Guide:

Bleeding - Penalty to: Health Regeneration
Broken Bone - Dexterity
Cracked Skull - Cunning
Crushed Arm - Damage
Damaged Eye - Attack
Head Trauma - Willpower


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PostPoslato: 06 Nov 2009, 11:32 
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Pridružio se: 06 Apr 2003, 12:32
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Znaci za ginjenje je isto kao u KotOR-u...I tamo vodis dva lika, i tek ako vas TROJE poginete, onda je game-over... A u slucaju da jedan ili dva pogine, ustanu nakon sto se borba zavrsi.... Svidja mi se to.... Znalo mi se desiti u KotOR-u da mi dva suborca poginu, i onda se ja zaletim sa 2 ligthsabera i poubijam sve.... Mozda bi tako bilo izvodljivo i ovdje...Jedva cekam da pokusam igrati....

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PostPoslato: 06 Nov 2009, 13:02 
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Pridružio se: 18 Maj 2009, 13:10
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ljudi moji kolika je sansa da ni na 95% complete izbije osigurac i ugasi se komp :angry4: :angry4: :angry4: ja sam mislio da je veoma mala al et i to se desava sta reci nego sve iz pocetka sad sam na 19% sinoc opet poceo, zadavit cu osigurac licnim rukama :mad:

Sto se tice ovog patcha po komentarima izgleda da to pravi vise problema nego sto ih rjesava, haha ne mos vjerovat.

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PostPoslato: 06 Nov 2009, 13:18 
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Šta na 95% complete? Skidanja igre? Kakvo je to skidanje kad moraš sve iz početka?


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PostPoslato: 06 Nov 2009, 13:19 
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Pridružio se: 18 Maj 2009, 13:10
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evo sta je problem sa patchom ovo je sa bioware foruma:

The main issue that people seem to be having is that the patch is built with a newer version of a Microsoft library than what DAO originally installs. You can find the latest version here, the x86 version.

http://www.microsoft.com/downloads/details.aspx?familyid=766a6af7-ec73-40ff-b072-9112bab119c2&displaylang=en#filelist

poslije instalacije nove verzije sve je ok, bar tako svi kazu nisam probao zbog osiguraca :lol:

pa torrent.

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PostPoslato: 06 Nov 2009, 13:23 
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Pa samo nastaviš skidati tamo gdje si stao, torent nikad ne mora skidati iz početka.

Na kojoj temi si našao to obavještenje na BioWare forumu?


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PostPoslato: 06 Nov 2009, 13:28 
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Pridružio se: 18 Maj 2009, 13:10
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znam ja to sto ti kazes ali meni uopste nije ostalo na listi to sto sam skidao ne znam zasto izludio sam totalno, prvi put mi se ovo desilo, i prije mi se gasio komp. ali sam mogao nastavit, sta ces. :(

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PostPoslato: 06 Nov 2009, 13:31 
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Pridružio se: 18 Maj 2009, 13:10
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nasao sam preko gamespot foruma a tamo pise da je sa bioware evo ti link:

http://www.gamespot.com/pc/rpg/dragonage/show_msgs.php?topic_id=m-1-52107104&pid=920668

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Shouting gun, on they run through the endless grey
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PostPoslato: 06 Nov 2009, 14:34 
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Pridružio se: 18 Maj 2009, 13:10
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evo na ovom forumu bi trebalo biti obavjestenje cim izadje "lijek" za dlc sadrzaje.

http://www.mininova.org/com/3118325

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PostPoslato: 06 Nov 2009, 17:37 
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Evo za one sa slabijom konfiguracijom

2.0 ghz old single core works fine in Dragon Age


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PostPoslato: 06 Nov 2009, 22:22 
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2.13 Core 2 Duo, 1GB RAM, GeForce 7900GS, kakve su mi prognoze?

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Poslednji put menjao Milanm dana 07 Nov 2009, 01:42, izmenjena samo jedanput

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PostPoslato: 07 Nov 2009, 00:43 
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Uporedna tabela sa svim oružjem (min/max dmg, armor penetration i sl.), poređenje materijala od kog je oružje, itd. Ovog valjda nema u manualu.

http://dragonage.gulbsoft.org/doku.php/items/weapons


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PostPoslato: 07 Nov 2009, 01:45 
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Danas sam konačno igrao malo čestitije, oko 7 sati. Zasad mi se igra dosta sviđa. Ne žurim, nakon 13 i po sati sam prešao tek 3% priče i otkrio 11% svijeta. Borbe su mi bile zanimljive, posebno kad se upozna sa Talentima i Magijama koje party memberi imaju pa kad se oni kombinuju u toku borbe. Pobijedio sam prvog bossa, jednog Ogre, nezgodan je ali sam ga dobio iz drugog pokušaja (dva od četiri člana družine ostali na nogama). Protivnici sa žutim nazivom iznad glava su teži od običnih sa bijelim nazivom, a još jači su oni sa narandžastim nazivom kao taj Ogre.


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PostPoslato: 07 Nov 2009, 01:48 
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Milanm je napisao:
2.13 Core 2 Duo, 1GB RAM, GeForce 7900GS, kakve su mi prognoze?

Igra radi sa Shaderima 2 pa bi po tome radila i sa starim Radeon 9600. Neki kažu da im radi fino na single-core pa bi na dual radilo još bolje, tim prije što igra koristi sva jezgra bez obzira koliko ih imaš. Na nekoj skromnoj rezoluciji i sa određenim kompromisima oko detalja vjerujem da bi radilo. Najbolje je da sam probaš.


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PostPoslato: 07 Nov 2009, 09:56 
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Pridružio se: 22 Maj 2003, 18:55
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***ite se sada, i meni se igra a toliko obaveza :)

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PostPoslato: 07 Nov 2009, 10:13 
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Hehe igra se i meni ali danas vjerovatno neću moći puno zbog drugih stvari :). Sinoć kasno sam ušao u igru "samo da nešto pogledam" pa sam ostao duže i igrao :). Mnogi igraju cijelu noć, ne spavaju, ne mogu se skinuti :). Ja bih odmah sad nastavio gdje sam stao ali moram druge stvari obaviti.

Inače evo direktan link za Dragon Age Toolset (460 MB) koji je juče izašao

Citiraj:
The Dragon Age Toolset is everything you might need to create your own adventures in the Dragon Age game. It contains the same utilities that were used by BioWare to create all of the official game content, including the main campaign, and includes several enhancements specifically for the benefit of end users.

The level editor supports both indoor and outdoor terrain, with complete control over the placement of structures and props. You can create a dungeon by piecing together large prefabricated tunnel pieces, or stack wooden mugs one by one on a tavern counter. Visual effects and lighting conditions can be combined to produce any mood.

Conversations, plots and scripting are tightly integrated; you can use simple plots and pre-defined triggers to handle most common aspects of adventuring or delve deeply into the game’s inner workings to produce more specialized effects. Much of the functionality that in previous games would be hard-coded into the engine is instead handled by scripts that an experienced modder can easily override.

Also included is a dedicated cutscene editor with a wide variety of powerful cinematic capabilities. The cutscene editor is a movie-making toolset in its own right; it is quite capable of producing stand-alone works of machinima if one so desired. All of the in-game footage in Dragon Age was produced using it. Lip-syncing and facial animation is fully automated, making lifelike performances easy to accomplish. Let us know what you think when you give this a whirl.



  • Create your own add-ons to extend the main campaign in new directions
  • Tell stand-alone stories in the Dragon Age setting or in a setting of your own devising
  • Share resources with other modders to enhance each others' works
  • Look "under the hood" to see how memorable moments in Dragon Age were done
  • more!

Kod:
http://files.bioware.com/dragonage/toolset/DragonAgeToolset1.00Setup.exe



Ovo je odlično jer će biti dosta modova napravljenih od fanova što će uz ionako povelik replay value (razne klase, razni Origini) omogućiti dugovječnost igre.


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PostPoslato: 07 Nov 2009, 14:43 
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BioWare je napisao:
This game is very CPU intensive. There is a lot going on at any time and your CPU will run high if you have a single core machine.

The engine is built from the ground with multicore support, additional cores will yield significantly improved performance and lower overall system load.

People overclocking their systems single core might find that Dragon Age is one of those games that will push their system over the edge into overheating or blue screen, it is really demanding on the CPU side.



"Dragon Age: Origins - More cores, better performance"
The processor is the most important component for a lag free Dragon Age: Origins experience. The CPU shouldn't just run at least 2.8 GHz but also have four cores. In our test the performance was increased by 29 percent when we replaced our C2D E6600 (dual-core) with the C2Q Q6600 (quad-core) which also runs at 2.4 GHz. "

http://www.pcgameshardware.com/aid,6986 ... /Practice/



Dragon Age: Origins CPU benchmarks - 75 percent boost for quad-cores


Citiraj:
The multi-core optimizations Bioware integrated into the Eclipse Engine come into full effect: The Intel Q6600 is 75 percent faster than the E6600 (which runs at the same frequency) and the Q9650 beats the E8400 by about 70 percent. Furthermore Dragon age: Origins seems to be running smoother on a multi-core, too, and especially the streaming system seems to benefit. Even overclocked to 3.6 GHz the E8400 can't surpass the Q6600 while AMD's triple-core Phenom II X3 720 BE can do it. But more than three cores aren't used often by the game. The Phenom II X4 only benefits from its higher clock speed. Intel's Q9650 is slightly faster than AMD's top model, but is beaten by the smallest Nehalem, the Core i5-750. The Lynnfield is beaten by the Q6600 overclocked to 3.6 GHz (400x9 with DDR2-1200) and the Phenom II X4 965 BE with 3.95 GHz. At this frequency the latter one is about as fast as the Core i7-860 running at 2.4 GHz. A Core i7-920 overclocked to 3.5 GHz dominates the competition. All in all Dragon Age: Origins seems to prefer Intel processors.

Regardless of the huge variations in the results a fast dual-core or a small triple-core is enough to play the game smoothly. Since the streaming works much better with three or four cores we nevertheless recommend a multi-core processor if you intend to buy a new CPU for Dragon Age: Origins. The screenshots in our gallery have originally been taken at a resolution of 2560 x 1600 with 4x SGSSAA on the Radeon HD 5870. In combination with the overclocked Phenom II X4 965 BE the framerate rarely dropped below 25 fps.


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