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Milanm je napisao:
Dakle heroji ce biti, sluzbeno je? To je svakako dobra vijest, napokon neka nagrada kada protivniku skrsite 100 jedinica, pod uslovom da heroji dobijaju exp naravno, to ce natjerati ljude da bar malo cuvaju jedinice.

I da li jos nekome Warp Stalker zvuci kao Warp Spider iz Warhammera?! Cak imaju i Teleport! I gdje su Dragooni?! :-?

ima dosta slicnosti sa warhammer-om ali to za mene nije losa stvar posto gotivim i jedan i drugi serijal, samo mogu reci: go blizzard 8)

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Immortal? O Boze pa zar su u Blizzardu ostala samo djeca napaljena na Warhammer? Jos jedna jedinica iz Dark Crusadea! :x


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Otkud vama to da ce biti heroji u SC2? Nisam bas detaljno gledao oficijelni sajt.

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V@nja je napisao:
Otkud vama to da ce biti heroji u SC2? Nisam bas detaljno gledao oficijelni sajt.


ni meni nije jasno odakle im to ... halo ovo je stari dobri sc sa osvjezenom grafikom i par novih unita ... ono sto i treba da bude ... battle net ready :D


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heroji ćemo biti mi jer nećemo ni pišati ni srati ni spavati po nekoliko dana u komadu :D


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Milanm je napisao:
Kad bih rekao da se radujem, lagao bih... Poslije WoWa od Blizzarda ne ocekujem nista. A jedna potpuna igra kao sto je Starcraft nikada ne moze imati nastavak, bice to mozda nekakav Remake sa nabudzenom grafikom i 3 nove jedinice, dovoljno da vas drzi 10 dana prikovane za monitor, poslije toga, dare i say, deja vu? :cry: Mozda grijesim, rano je jos...


bas tako
nadam se da ce prica biti super kao i u prvom dijelu, a ocekujem da ce igranje opet biti smor u smislu stancanje do broja kad ti komp ne moze nista, ipak je to Blizzard, oni ne mijenjaju nista
a smatram patetikom sto su i warcraft i starcraft ustvari ripp-offovi warhammera

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carref0ur je napisao:
V@nja je napisao:
Otkud vama to da ce biti heroji u SC2? Nisam bas detaljno gledao oficijelni sajt.


ni meni nije jasno odakle im to ... halo ovo je stari dobri sc sa osvjezenom grafikom i par novih unita ... ono sto i treba da bude ... battle net ready :D

ni ja nisam nasao nista oko heroja i ne vjerujem da ce biti, ovo ce biti cisti mass rts sa dosta gameplay/grafika poboljsanjima bez neke velike distance izmedju sc i sc2
Citiraj:
Pardo begins the discussion by revisiting several of the studio's previous games, going back as far as Warcraft II, which the vice president cites as the first Blizzard game to garner a significant following as a competitive multiplayer game. Pardo explains that the original Starcraft arose from the team's desire to create a fast-paced real-time strategy game like Warcraft II, but in a different universe, then describes how Blizzard's subsequent RTS project, 2002's Warcraft III, took a very different approach by offering slower-paced gameplay with smaller armies, hero units, and many units with activatable abilities to appeal to "the average gamer." Pardo suggests that the units in both the original Starcraft, and in the sequel, will instead act as "movers and shooters"--mostly autonomous forces that generally lack special abilties, but will instead be used in large control groups to "do their own thing" in battle, rather than requiring the micromanagement of high-level Warcraft III play.

Pardo continues to contrast Warcraft III against Starcraft II, explaining that Warcraft III had less of an emphasis on economic buildup to allow more focus on battles. The 2002 game also, suggests the VP, was much less about early-game victories. While that game did introduce "creeps"--neutral creatures that could be fought to gain experience points for your hero units, early armies in Warcraft III were generally capable of only harrassing your enemies, not defeating them outright. Pardo suggests that "with Starcraft II, [Blizzard is] really going back to its roots to make a true sequel to Starcraft"--a sequel where resource management will be much more central to gameplay, with less micromanagement of different units with special abilities, and in which full-on early-game "rushing" (making an all-out assault at or near the beginning of a new game session) will be much more viable.

In fact, the VP goes on to state that the game will probably offer more early "tech tree" optons--different development paths players can take by building different structures and researching different upgrades--which will make early-game scouting more important, and will make early-game rushing a more-diverse and deeper strategy.


Pardo also suggests that Warcraft III might have been a more-forgiving game for beginners--differences in skill levels seemed less pronounced in that game. The VP says in Starcraft II, there will be many more nuances that will separate highly skilled players from beginners, and good players from great ones. So in contrast to the sometimes-protracted matches of Warcraft III, Pardo expects the average Starcraft II multiplayer match to last about 20 minutes of real time; possibly even as little as 15 minutes when played by the pros. Pardo points out that there will be numerous subtleties added to the game that expert players will learn to use to their advantage, such as a revamped "high ground" system. In the previous Starcraft, ground units that had a height advantage by standing on high ground gained attack bonuses, but would also reveal themselves when attacking. In the sequel, units with high ground will still gain the attack bonuses but will remain concealed by the "fog of war" (the black shroud that covers unexplored areas)--a fact that can be used together with other line-of-signt nuances to your advantage.

Pardo ends his part of the talk by emphasizing that Blizzard remains committed to making the three factions distinct, and to making Starcraft II's gameplay true to the original game, but also different and new. For instance, the VP cites the new Protoss units and abilities that have been shown--the ability to "warp-in" to different locations, and the powerful mothership unit. Pardo says Blizzard could have also looked to create a "Terran version" and a "Zerg version" of these new units and abilities, but the team did not. It is instead looking to balance the factions against each other while keeping them distinct.

Pardo suggests that Starcraft II will, like the original game, still be a game about "hard counters"--such as how certain units can be directly "countered" (defeated decisively) by specific counter-units; as an example, Pardo shows a brief demonstration of Protoss templar units, which are the counter-unit to zerglings, annihilating a swarm of the tiny Zerg infantry with their "psi storm" ability. Says Pardo: "Yes, [Starcraft II] will stil be fast-paced and have 'multitasking' for resources and combat, but it'll be a very different game."

The floor is then given to game designer Dustin Browder, who uses his time to cite specific examples of different units in play. To begin with, Browder shows a demonstration of the Protoss stalker, a ground-based unit that can attack both air and ground enemies and isn't all that tough, but can "blink" (warp in and out) to any location to which they have line of sight. The obvious uses of this handy ability include pursuing fleeing units by constantly "blinking in" in front of them, but they can also apparently be used as powerful base raiders.

In addition, extremely skilled players will be able to defeat slower-moving melee enemies with stalkers by sticking and moving, repeatedly blinking in and out of range. The designer shows a demonstration of stalkers up against a group of Protoss zealots, somewhat slow melee units that simply aren't able to close in for a hit as the stalkers keep blinking away and firing constantly, eventually winning the battle.

Browder shows how the new units and new abilties for existing units will help diversify gameplay and work within the counter-unit system. For instance, the Protoss immortal, a ground-based tank unit, is extremely tough but slow. It can therefore be countered by quick-thinking players with enough resources to build up counter-units, and is also therefore not able to effectively flee from a losing battle. However, it does possess a powerful energy shield that is triggered only from heavy-duty fire. This makes the immortal a natural counter-unit for the Terran siege tank, whose powerful cannons can't do much against the immortal's energy shield. However, the slow-moving immortals themselves can be easily countered by a large swarm of zerglings, which don't deal enough damage to trigger the immortals' shields, and are too quick for the tank to outrun.

Browder then shows an additional example of the kind of subtleties that will separate skilled players from unskilled players. The Protoss phoenix, a flying unit, has a special "overload" ability that creates a damaging energy field around itself, then renders it immobile and helpless shortly afterward. Browder shows a simulated battle between a player with six phoenix units and another player with only four. The player with six phoenixes apparently chokes and uses the overload ability too early, allowing the other player to dodge out of harm's way, then arrange the four phoenixes around the now immobile six in a loose formation and overload the six into oblivion, which suggests that sheer numbers won't always prevail in the face of high-level skill in Starcraft II.

Browder then shows a demonstration of Protoss warp-in technology, which can be used to mount a powerful surprise offense by summoning a large army seemingly out of nowhere. However, the same tech can apparently be used for base defense; the designer shows how an early zergling raid on a Protoss base goes sour as the tiny Zerg suddenly find themselves boxed in between Protoss buildings and a small contingent of melee-attacking zealots, with immortal tanks lobbing fire from a distance. The designer closes by stating that the team's goals are to "recapture the magic of the original Starcraft, which was a wonderful, wonderful game," and to "make Starcraft II about these three unique races by generating new tactics and strategies."

The panel then takes various questions which reveal some intriguing new details about the sequel. An audience question about future beta plans prompts Pardo to state that Starcraft II will likely have a "closed beta by invitation, similar to [Blizzard's] other products, though this time, [Blizzard] will also enlist the help of pro players to help test for balance."

When asked about the status of the Terrans (who were decimated at the end of the Brood War expansion pack for the original Starcraft), creative designer Andy Chambers explains that "the UED terran forces were destroyed by Kerrigan's Zerg armies (though a few surviving companies may stil be around somewhere)," and that the Terran faction in Starcraft II will primarily consist of the "evil empire" of the Terran Dominion. When asked about the status of lead character Jim Raynor, Chambers replies that since Starcraft II takes place four years after Brood War, "Raynor has been having some adventures for sure," but declines to comment further.

Chambers also suggests that the ancient Xel'Naga, which helped both the Protoss and Zerg races become what they are (but were later destroyed by the Zerg) will also figure into Starcraft II's story "in a rather epic tale." To cap the presentation, Browder fields a final question that may come as a relief to some players: that there are "no plans at this time for naval combat in Starcraft II."

Evo sta sam nasao u vezi gameplay-a, rano biranje za tech tree, sto znaci vise grana, vise brzina igre to je dodatak, ostalo je sve stari dobri sc bez heroja i veze sa war3 8)

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khm...ko nije skinuo gameplay video neka skida odmah :D :D :D
evo nasih komentara:
Citiraj:
5/21/2007 12:59:18 PM Vertygo [c=45]SmileY[/c] gledam ...
5/21/2007 12:59:18 PM Vertygo [c=45]SmileY[/c] odlican je uvod
5/21/2007 12:59:19 PM Vertygo [c=45]SmileY[/c] smor ...
5/21/2007 12:59:23 PM Vertygo [c=45]SmileY[/c] jedinice neke nove
5/21/2007 12:59:25 PM Vertygo [c=45]SmileY[/c] stare izbacili
5/21/2007 12:59:27 PM Vertygo [c=45]SmileY[/c] nema shuttela izgleda
5/21/2007 12:59:36 PM Vertygo [c=45]SmileY[/c] nesto kao wright izgleda umesto scouta
5/21/2007 1:00:58 PM [c=45]SmileY[/c] Vertygo ne pricaj !
5/21/2007 1:03:07 PM Vertygo [c=45]SmileY[/c] zelot ima charge ... nesto kao u WC3 ... sto ima jedan heroj ili sta vec
5/21/2007 1:03:12 PM Vertygo [c=45]SmileY[/c] ubrza na par sekundi
5/21/2007 1:05:03 PM Vertygo [c=45]SmileY[/c] immortals puno glupo izgledaju
5/21/2007 1:05:05 PM Vertygo [c=45]SmileY[/c] kao dragoni ali to nisu :D
5/21/2007 1:05:07 PM Vertygo [c=45]SmileY[/c] ...
5/21/2007 1:05:54 PM Vertygo [c=45]SmileY[/c] marinci lete ...
5/21/2007 1:07:27 PM Vertygo [c=45]SmileY[/c] ma daj phase prism ... sa paylonom u sebi
5/21/2007 1:08:05 PM Vertygo [c=45]SmileY[/c] BLINK !!! OMGAAD THIS IS WARCRAFT IN SPACE
5/21/2007 1:08:57 PM Vertygo [c=45]SmileY[/c] jesi li gledao DUNE ?
5/21/2007 1:10:01 PM Vertygo [c=45]SmileY[/c] omg ovo mi se vec svidja kombinacija phase prism-a i warp-a
5/21/2007 1:12:44 PM Vertygo [c=45]SmileY[/c] Colosos wtf
5/21/2007 1:12:47 PM Vertygo [c=45]SmileY[/c] Colosus
5/21/2007 1:13:11 PM Vertygo [c=45]SmileY[/c] ogromno je
5/21/2007 1:13:23 PM Vertygo [c=45]SmileY[/c] war of the world ... fazon :D
5/21/2007 1:13:24 PM Vertygo [c=45]SmileY[/c] jedinica
5/21/2007 1:14:06 PM Vertygo [c=45]SmileY[/c] beenglings WTF
5/21/2007 1:14:22 PM Vertygo [c=45]SmileY[/c] banelings
5/21/2007 1:16:08 PM Vertygo [c=45]SmileY[/c] phoenix
5/21/2007 1:16:10 PM Vertygo [c=45]SmileY[/c] omg
5/21/2007 1:16:11 PM Vertygo [c=45]SmileY[/c] nova jedinica
5/21/2007 1:18:11 PM Vertygo [c=45]SmileY[/c] warp rays
5/21/2007 1:18:11 PM Vertygo [c=45]SmileY[/c] omagad

:D :D :D

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Gdje ima gameplay video? Ja sam skinuo dva, onaj intro i neki artwork i tu ima samo malo gameplay dijelova.


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pa pod linkom movies..

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Vader je napisao:
Gdje ima gameplay video? Ja sam skinuo dva, onaj intro i neki artwork i tu ima samo malo gameplay dijelova.

Izasao je juce tek 8) bio je pod "comming soon" 8)

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odlično izgleda

ovde ima 8 gameplay videa

http://funhouse.bubble.ro/883/Starcraft ... ay_Videos/


Protoss Mothership otvara nešto kao crnu rupu, sjajno :)


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http://www.deviantart.com/deviation/55814172/
hehehehe

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ja sam upravo pazario masinu od 1500 bez monitora
za SC II i Disciples III

samo se ne mogu jos odluciti za monitor

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Poslednji put menjao ajsmen dana 22 Maj 2007, 10:02, izmenjena samo jedanput

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Sad sam skinuo ovaj gameplay video od 450 MB, IMPRESIVNO :angel:


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odlično izgleda

ovde ima 8 gameplay videa

http://funhouse.bubble.ro/883/Starcraft ... ay_Videos/


Protoss Mothership otvara nešto kao crnu rupu, sjajno :)

prejako protos FTW 8) 8)

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ajsmen je napisao:
ja sam upravo pazario masinu od 1500 bez monitora
za SC II i Disciples III

samo se ne mogu jos odluciti za monitor

e još nam samo reci adresu i eto nas... ja ću doneti pivo :D


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jao nisam jos skinuo gameplay ali vidim po vama da je sjajno!!! sjajno!!!
odoh sad skidati, i radovati se da cu napokon neku novu igru moci igrati
na optimal configuration a ne kao uvijek - minimal a i minimalnije :)

nerevar: samo da nije plasticna ambalaza :). nego imas na disciples III sajtu postavili su gameplay video. odoh i to da skinem.

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carref0ur je napisao:
V@nja je napisao:
Otkud vama to da ce biti heroji u SC2? Nisam bas detaljno gledao oficijelni sajt.


ni meni nije jasno odakle im to ...


Ma Ajs je napisao da su HoMM V bili odgodjeni zbog beta testera i njihovih zamjerki. A onda se Milanm nadovezao misleci da je Ajs pricao o Heroes VI i poceo pricu o Herojima generalno.

Dakle, niko nije ni mislio na heroje kao jedinice u SC-u..

Eto.. vama na usluzi u razrjesavanju nedoumica :)


Sto se SC2 tice..

.

:) samo cekam release date .. :) Nemam snage da komentarisem nove jedinice i gameplay jer je sve to jos u beti.
SC Beta nije bio ni nalik SC-u kakvog znamo.. [cak je i Queen imala attack (isti koji su Mutalisci dobili od nje nakon rebalansa) kao sto je i high templar imao psionic melee fazon itd..]
Da izgleda dobro - izgleda. Bice tu jos dosta dorade i rebalansa pa necu puno ni da se uvlacim u raspravu i komentarisanje :)

Toliko od mene ... :)


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Pridružio se: 19 Sep 2005, 18:44
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Nema sta, SUPER SUPER SUPER!!!

p.c. U citavoj ovoj prici nigdje nisam vidio minimalne i optimalne PC config. za StarCraft II, dal neko ne zna koja ce masina trebati za ovo???

Po mom misljenju ne bi trebalo nesto jako!!! :-?


:wink:

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